Hey! I'm currently working with a basic Lego model and I want your opinion about it, I have some experience modeling but I'm not an artist and most of my knowledge is merely empirical, I want to keep the model as low poly as possible but whiteout losing the feeling of roundness Legos has, any suggestions are welcome!
The ultimate goal of this model would be to prototype stuff in a game, so I created to versions of most parts of the body, one "complete" so I can tear it to pieces, and another one with some faces off, so I don't lose time rendering unnecessary triangles:
I don't really like the look of the holes in the lower resolution version and I might try a normal map latter on.
Replies
I don't really like the look of the holes in the lower resolution version and I might try a normal map latter on.