Home Unreal Engine

Issues with lighting builds and foliage

Hello I am currently creating a level in UDK that has a majority of the level consisting of foliage. the problem I am running into is that the lighting builds are taking an excessively long time. I have narrowed it down to the foliage being the main problem.

Through my research to fix the problem it was mentioned that I could exclude the foliage from the lightmass build to help the issue, but unfortunately they never said how do do that. So if this is the solution an explanation would be nice.

to sum it up I need help optimizing Foliage for lighting builds.

Replies

Sign In or Register to comment.