Hey guys,
So I sculpted something in zbrush that ended up with no subdivision levels because I used dynamesh at one point. But I exported it into topogun to retopologize. What I'm trying to do is render my texture out but for that I need to import the retopo'ed mesh as a new subdivision level (lowest) on the high poly sculpt. How do I do with magic?
Thanks
Replies
subdivide a few times,
Import high as tool,
append to low as subtool,
project all with the low selected,
delete the high subtool,
done!
Hope this helps
EDIT: Nevermind I fixed it. It was the distance setting on project all.
Thanks Pior!