Hey!
I'm not really sure if I am right here but..I have a problem with normal mapping..
I'm learning Zbrush and Maya for fun at the moment...
So here's my problem:
I made this dagger in Maya + Zbrush:
http://shyralon.deviantart.com/gallery/#/d4pwl6x
Then I used decimation master to make a lowpoly model from it, uv mapped it in maya (which is still pretty crappy) and loaded all this stuff in xnormal to bake out a normal map. When I apply this normal to my lowpoly in maya nothing seems to ahppen (I turned on high qualitiy rendering) and when I click on render you can see the detail on the faces, but it doesn't smooth the edges like in the highpoly like it should, so it looks like shit
HAs anyone an idea how to fix this/what is the problem? I had it with more models before, so I think it's something in my workflow...
Thanks in advance
Shyralon
Replies
Can't really help without seeing a picture of the render.
As for not being able to see it in the viewport...are you in shaded and textured mode? Press 6. If you don't have any lights in your scene...everything will probably turn black....so put a light in there...and you should see your normal map working.
I made a few pictures, the first one is the lowpoly without normal maps, the second one lowpoly wires without normals and the last one is the render WITH normal map and light in the scene...
To get around this, you'll need to create a matching low poly around the decimated version in Maya, then project onto that. That should make your unwrapping easier as well.
I just followed roughly this tutorial, where he uses decimation master to make the low res..
http://www.giantbomb.com/profile/warxsnake/tutorial-creating-weapons-for-next-gen-games/30-31815/
Another crazy thing:
When I use a blinn instead of a lambert it shows the normal way better..not good, but better