Decided to work on some 3D stuff for the first time in a long while. It's just a small shack that would, potentially, fit into a slum style environment.
I set the pieces up in UDK for display after modelling in 3Ds Max, along with ZBrush.
Without further ado:
Any thoughts and critique are, as always, greatly appreciated!
Cheers!
Replies
So first maybe go through some reference shots of what exactly defines an area such as this. Usually you have create a shack, maybe using corrugated metal and wood. Maybe have a wooden base structure then put metal plates on top of it etc. Once you're done with the proper structure and look of the actual shack , you can move into propping it properly, old leather sofa, broken down tv, dirty clothes on the ground, all sorts of debris around the shack.
Have a think about it You have a nice start, just keep going and put some more thought into it. Half of the battle is to learn to think the right way when approaching new projects
I would start with a base grey metal, find some nice dirt/grunge photoshop brushes and paint in the dirtyness manually. It will look cleaner, (and dirtier) at the same time if that makes sense. Rust and dity, while appearing random, really arnt so random when you start to look at where and why rust forms and where dirts likely to collect. (around bottoms etc)
Also. Where that blue light from inside coming from?
Keep it up!