Hello, everyone! This project is called the Futuristic Shuttlecar and marks my one of my first attempts at creating an animated game-ready vehicle model. I've had this concept for about a year, but decided that it wasn't ready to be put in a game engine since I rendered it in Mental Ray. Here is my concept art and 3D Model.
I do plan on texturing, and ultimately animating, this model later. Please C&C and let me know what you all think.
Replies
Diffuse texturemap and particle effect Renders
Futuristic Shuttlecar - Test Video Render for Animation and Particle Effects
[ame="http://www.youtube.com/watch?v=0c63d5YgmT8&feature=plcp"]Futuristic Shuttlecar - Test Video Render for Animation and Particle Effects - YouTube[/ame]
...and here are the renders.
Here are Mental Ray renders that I made a while back. This is really what I wanted originally for my vehicle prototype.
Mercury Cruiser considering that I was working on both these vehicles back-to-back. I changed the shader to a Phong shader
and re-textured the model. Lighting and particle effects are all the same, and the model now has 8 tetxuremaps
(Transparency and Illumination) instead of 6. Tell what you think of the composition and the model itself. Thank you.
Futuristic Shuttlecar - Turntable Overview (Finalized Model)
[ame="http://www.youtube.com/watch?v=T600YFaY6j8&feature=plcp"]Futuristic Shuttlecar - Turntable Overview (Finalized Model) - YouTube[/ame]
Here's some still renders...