What is it? What I'm trying to do.
Here's a piece of Homage work of Resident evil 2 I'm working on. Its all in UDK realtime.
In terms of mood, its very different with the original, but I'm trying a more suspence kind of atmosphere, despite its just an ordinary office.
In the original, though its quite busy, the messege is a bit plain, a office that's been searched, and I thought more people should have came across this office through the crisis, and done stuff inside, like bandaging up or something, so I have added some other assets to dense up the scene a bit more.
Hopefully in the end....
Although its quite developed already, but I know there must be something I missed / can add to push it further, hopefully as a decent showreel piece by the end.
All comments and feedback will be very appreciated.
Cheers
Replies
good job, keep it up
The texture in the game looks like someone was going for stucco, but got lazy and used that one filter + edge enhance that always makes that certain pattern.
In clearer shots, the floor and ceiling both show up as small tiles.
http://www.petecullen.net/rezone/Resident_Evil_2/res2pics/LeonStars.jpg
http://www.videogamesblogger.com/wp-content/uploads/2009/02/resident-evil-2-stars-office-screenshot-big.jpg
See 9:10 in the video:
[ame="http://www.youtube.com/watch?v=7yLd6_tgtEM"]Resident Evil 2 Walkthrough Part 4: S.T.A.R.S Office - YouTube[/ame]
Would appriciate if somsone tell me what it is so I can change it, is like a an hour job tops, since its UDK.
hard to tell tho, so i guess youd better go for something that would fit better such kind of place, but different from the original. like an old painted roof, with stains on it, you know, something on the lines of silent hill i guess. old, abbandoned place.