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[Portfolio] Brian DoCouto - 3D Environment Artist

Hey guys

I just finished school and got my portfolio up and running. Would appreciate crits on anything there.

http://www.briandocouto.com

Thanks

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  • Macattackk
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    Macattackk polycounter lvl 7
    well your best piece is Atrium so I might put that first. You seem to have a knack for interiors, I might think about that more.

    I'd personally get rid of the Japanese house piece. It is kinda bringing down the rest of your portfolio as it looks very WIP. theres no details in the texture which doesnt tell me a lot about it.

    Right now a lot of your stuff doesnt have variety and fidelity in the texture so it looks very bland and uninteresting. Though some of the props work. But you gotta texture your assets in a way that tells a story about that object, not that it is just an object which exists...

    here are the best images in your portfolio: http://www.briandocouto.com/Images/image6.jpg
    http://www.briandocouto.com/Images/image4.jpg

    its mostly because of lighting and the fact that you textured those shots in a way that tells me about them and how they have existed since they were made.

    for your castle environment:
    youre using waaaay too many polys for this part: http://www.briandocouto.com/Images/mountainScene/terrainTall.jpg
    think in terms of silhouette. if an edgeloop is not contributing to silhouette then get rid of it.

    also you show the modular pieces used to build the castle tower, yet you didnt use them modularly so it kinda doesnt matter.... I would show that kind of thing off if you actually used those pieces in an interesting way to create a variety of different buildings based on the same pieces.
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