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Maya: Possible to create low res copy of model while maintaining UVs/Textures?

justifun
polycounter lvl 4
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justifun polycounter lvl 4
I have a high res version of a character and the client wants LOD's made of it after the fact that its been uv'd and textured. Is it possible to create a lower resolution version of the model without having to re UV and re texture the model?

I've tried deleting non UV edges of the high res to cut down the polycount, but im getting some wierd surface issues.

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