Hey everyone,
im quite new around here but thought i should post my stuff and try hopefully get feedback/tips/advice to improve as an artist.
Right now the project im working on is Female Rebel Soldier. I went for a tough kind of look instead of the classic Overly sexy beauty wielding a weapon, Really wanted to make a tough looking character that could kick some ass. While being pleasant to look at, at the same time :P
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Replies
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Snader I actually agree with you, I wish I wasn't dumb and regularly updated this so my result could of been more refined.
Anyways heres a huge dump of the progress I made. Fell free to critique and criticize, I will be working on this character after it is due in my own time.
Quick little shot of messing around with LCshader tools.
The feet have SDK's on them for foot movement, The hands also have SDK's with a fist movement and hand spread.
Also working on making her ponytail dynamic for Gamebryo. However as ive modelled in Z up dynamics is being a complete pain in the ass.
Quite happy with this rig, However if anyone can point me in the direction of helpful rigging videos or scripts itd be much appreciated
Your completely right her face does need some refining done to it Although the screen shots presented are only Diffuse textures (which honestly need some more work on them), Ill try take a Gamebryo shot of her tomorrow to try and show what she looks like with her normal maps. Apparently NI Multishaders don't like to render Normal maps in Maya's view port
I suggest you do some figure drawing to learn proportions and anatomy. Im crap at this too....
@Riot, the actual character was modelled of various naked woman orthographic's, (am I aloud to post them as part of my reference pictures?) Also like I mentioned to Drav, If you could point me in the direction of some orthographic shots of the female anatomy that'd be awesome
*edit*
Or if either of you could point me in the direction of good female (or male) topology threads or sites that would also be awesome
Really tho, and this is my next hurdle, is that to be any good at this, you need to know how people are put together, and how they look in motion. In short, you need to be able to draw, or at least sketch.
So to fix your model in the short term, find a front and side photo and get things matched for a quick and rough fix. In the long term I think you want to at least be able to sketch poses and draw passable well proportioned figures.
You certainly need to know enough to be able to sculpt without sticking to photos like you were modelling a car, and I think that comes from drawing poses.
Have a look at hazardous's thread, and look closely at his figure drawing advice. I am going to start a sketch a day using the tool he mentions and see how i get on.
http://www.polycount.com/forum/showthread.php?t=98113&page=2
Cheers
@Drav, Ill try moving the verts around to atleast match Riots silhouette
I also completely agree with you on the drawing/sketching part. I do sketch and put some stuff up on Conceptart.org (not sure if im aloud to post the link to my account on that) Im not amazing (and dont have much work on it as I just joined) But im trying to find a life drawing place close to my home, so fingers crossed
Ill make another screenshot post when ive adjusted the model.
My aim is to try and reach there level of awesomeness and hopefully one day become even more awesome
http://www.idrawdigital.com/2009/01/tutorial-anatomy-and-proportion/