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Author:
praesidenter
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Technical Talk
"next-gen" eyes
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Bigjohn
polycounter lvl 11
Apr 2012
Jacque: heh no, I understand that part. That's a good tip though, putting that stuff as additive.
But I'm just talking about the projected AO thing. I've just never seen that before, and I wanted to see how it's implemented.
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poopinmymouth
polycounter lvl 19
Apr 2012
Well I don't know the technical aspect of implementing it in a shader or I would have it. I described the technique to the shader programmer and he was going to work on getting it implemented.
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Eric Chadwick
admin
Apr 2012
Great to see you making more tutorials Ben!
Added to the wiki
http://wiki.polycount.com/FaceTopology#Facial_Features
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Sandro
Apr 2012
Holy cow Neox, that was sweet vid. I would never have imagined that iris actually jiggles every time eye makes rapid motion.
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ScoobyDoofus
polycounter lvl 20
May 2012
I'm a bit late to this party, but I really enjoyed this thread and learned a lot. As I continue my current model, I'll post up my eye solution.
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But I'm just talking about the projected AO thing. I've just never seen that before, and I wanted to see how it's implemented.
Added to the wiki
http://wiki.polycount.com/FaceTopology#Facial_Features