Hey all, I've just finished unwrapping a big rifle model, the thing is really complex and as such the UV is all over the place. It's as neat as I can make it, but it's still basically hell in UV unwrap form.
I've seen this style of unrwap render around, however, where each face is a slightly different shaded, gentle pastel colour. Like this:
![1839a.jpg](http://ranger.gamebanana.com/img/ss/models/1839a.jpg)
How do I do that? I could potentially just work with the black/green lines dealio, but I'd much rather have something like this to have a better reference of my model.
Is it a default max setting that I'm just not seeing or is it a plugin? Any help is apprecieated.
Replies
You could try some different textures; lookup UV Map in Google Images and you'll get the idea.
Or more closer to your image, you can just set up the thing using a grey material, and yellow and blue (or whatever) directional lights pointing in different directions.
I'm not quite sure exactly what you're talking about, but since you mentioned UV work I assume you're looking to show that.