Currently I'm working on a vehicle from this unused concept art from Warhammer Online:
I really liked the idea of an ale-powered vehicle, haha. What concerns me is making it look like something one could sit it (to me, it looks a little thin) and also figuring out what the heck the back side looks like since there is only one view of the concept.
Here's the high poly block out that I have so far:
The gear wheels are a bit tough for me, I still want to refine the front wheel to match the proportions of the concept art. Thoughts?
Replies
This is looking nice so far, can't wait to see some updates!
Texelion - I was thinking the same thing...there's some parts of this concept that make me go "cool! ...but what does it do?" I will look into making a connection somewhere.
My opinion is that it never hurts to deviate slightly from the concept if you think it makes more sense another way. Unless this is for a client or specific person, its just practice, and yes you want to show you can model to concept, just also picking out flaws (such as a dwarf is to fat to go in there) and addressing those shows good initiative aswell. You are not a robot copier, you are an artist!
Thats just my 2 cents anyway Loving it
So here is the finished high:
And the low (9,938 polys, just under the 10,000 limit for the assignment, ahaha) with ao and normals slapped on:
Tomorrow I'm going to get it into UDK and start texturing. If there's anything weird or can be improved that anyone notices I'll work on that too :]