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polycounter lvl 14
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Wesley polycounter lvl 14
Hey folks, I have this scene that needs dirty windows; but I want these windows to affect the god rays and to also change the light that hits the floor.

windowsDirt.jpg

This image helps illustrate what I mean.

I've tried a few things with the map channels and I can't seem to get it work.

Any suggestions? Thanks guys!

Replies

  • Wesley
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    Wesley polycounter lvl 14
    Nevermind. If I just change it to Illum I get the results I want. :)
  • [HP]
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    [HP] polycounter lvl 17
    I don't understand what you want.

    You want dirty glass? The new build has a new glass shader, you can load a difuse map (needs an alpha) to give a dirty look to the glass, and there's a few more cool tweaks to the material.

    As for the god rays, don't rely on the tod for these, it's a bit of a hit and miss, use modeled geometry instead for these, and use the shader LightBeam
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