Hey folks, I have this scene that needs dirty windows; but I want these windows to affect the god rays and to also change the light that hits the floor.
This image helps illustrate what I mean.
I've tried a few things with the map channels and I can't seem to get it work.
Any suggestions? Thanks guys!
Replies
You want dirty glass? The new build has a new glass shader, you can load a difuse map (needs an alpha) to give a dirty look to the glass, and there's a few more cool tweaks to the material.
As for the god rays, don't rely on the tod for these, it's a bit of a hit and miss, use modeled geometry instead for these, and use the shader LightBeam