Hey guys, I'm working on something for university and unfortunately this means I have to go through the motions and do silhouettes etc for a concept. Unfortunately I'm terrible at drawing without spending ages on it so I've just sort of slapped some ideas down (but I guess that's the point of silhouettes so, yey?).
Basically the character is a sort of blind demonic crusader (don't ask), and it's intended as a boss level enemy, so something big, bold and powerful looking.
At the moment I'm leaning towards the torso of F with the chains attached to the chest, so if he were to say roar his chest would split open revealing his heart, it seemed like a decent idea as a boss since that could be the weak point. And I prefer the legs on the first character and also that helmet, though I'm not sure whether a transition from that helmet to skin on the torso would look weird or not. I'm also going to make him more bulky, I just made them all skinny to start with to see what worked like that.
Anyway, any feedback would be lovely, thanks.
Replies
I'm leaning more towards the first right now I'm terrible at coming up with monster type faces so the second one sort of just lookings like a bad Power Rangers villain.
As for the chains luckily it's going to be a static piece, but it still needs to be skinned and posed so it could be a challenge you're right, if it comes too it I'll just keep them separate until the rest of the model is posed and then have them separate for the project and then come back to them afterwards.
We have a heart.
The overall body looks off and these 'boobs' are pretty weird too.
Long story short you need a few thorough sessions of anatomy study.
also tip for the tear, sculpt the anatomy then tear the chest open that way anatomy will be more accurate and the tear will look better.
Another option (although I really recommend the anatomy studies) would be to find reference (stock images for example) of males in this pose to get a sense of how it should look. Stock photos are also good for seeing where muscle definition should be (depending on your stock resource).
But I think I made the back muscles rise up to high, so it looks a bit weird.
Anyway, some more progress below.
Renders:
Wires:
Turntable:
2048 diffuse, normal and spec maps and a final tri count of just over 15k (I made the chains waaaay too high poly, only 8 sides but it adds up.)