I have a curiosity...those jaw muscles that creates holes on the side of its mouth...you planned them ahead in the base mesh or you did them directly in zbrush with some tecnique?
Lovely model and texturing by the way
Yea I do still need to pose it. I was just so tired of looking at it @_@. It should be easy enough to pick back up and pose tho. I have all the render files saved.
I was thinking about making a base too. I am not sure if I want to devote that time to it or not tho.
I have a curiosity...those jaw muscles that creates holes on the side of its mouth...you planned them ahead in the base mesh or you did them directly in zbrush with some tecnique?
Lovely model and texturing by the way
I used only Dynamesh for the head! In this image I posted on the previous page you can sorta see two steps. I blocked out where I wanted the holes to be then used a squished cylinder with a negative Boolean to cut out the holes. Making the holes was the easy part. Getting in there a sculpting and retopoing is another story...
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Lovely model and texturing by the way
Yea I do still need to pose it. I was just so tired of looking at it @_@. It should be easy enough to pick back up and pose tho. I have all the render files saved.
I was thinking about making a base too. I am not sure if I want to devote that time to it or not tho.
I used only Dynamesh for the head! In this image I posted on the previous page you can sorta see two steps. I blocked out where I wanted the holes to be then used a squished cylinder with a negative Boolean to cut out the holes. Making the holes was the easy part. Getting in there a sculpting and retopoing is another story...
Really dropped by to thank you for those wonderful plugins