I am looking for general feedack regarding my 3ds work. Any feedback would be hugely appreciated.
High poly model-verts: 5 mill
German Panzer tank-reference image
Low poly render-verts: 290,000
I know the count is too high at the moment.
I was wondering if any one knew what current games engines this model would be able to run in( if any).
Again, any feedback would be hugely appreciated, on both the high and low poly render.
Replies
You could probably get that into any modern game engine, whether or not it'd be a good idea is a different story.
Also it may be good to include tri counts rather that vert counts I know that 8-10k tris is a decent budget for a prop vehicle but if this thing is meant for a player vehicle you could maybe go as high as 15 or 20k I'd guess depending on what else needs to be in the scene with it at a given time. However I'm not entirely sure how those translate to vert counts. But even if we're assuming 3 verts per tri that's still a 130,000 tri model which like dii said could be handled by a modern game engine, but likely with very little else on the screen making it inefficient for an actual game asset.
Did you model that color render of that Panzer model? Or are you simply using it for reference. It is so completely different to your low poly. And that model itself is loaded to inaccuracies and you SHOULD NOT be using that for reference.
Until you answer this I am only going to crit the wireframe meshes you posted.
You are attempting to model a Panzer Mk IV, and your model is full of inaccuracies. The turret, the gun, the muzzle, the hull, the glacis plate, the tracks, the wheels, the mud guards, the hull machine gun ball mount, the driver slits - pretty much everything - is incorrect.
You need to look at actual photographs of this tank - there are several examples that have survived and are on display in museums that you can derive great reference images from. Examples: http://www.history-of-germany.com/index.php?scid=sinsheimPanzerArmor&page=6& , http://www.johkaz.co.uk/panzer.html (though be careful as there are some Panzer III pictures mixed in there)
You need to get good quality orthographic schematics to make sure you nail the shapes, proportions, and detail placement. Examples: http://hobbyhavoc.com/forum/index.php?topic=217.0 , http://www.textures.es3dstudios.com/blueprint/Pz.%20Kpfw.%20IV.gif
You need to look at historical photographs and footage to understand how this tank looked in the context of battle. Example: http://padresteve.files.wordpress.com/2010/01/panzer-ivf.jpg
You need to read about the history of this vehicle and understand all its variants. Many versions of this tank were produced by Germany during the war. A single bolt, or muzzle, or wheel, can be the difference between two totally different tanks that severed on totally different fronts during totally different time periods. Educate yourself on your subject matter.
I understand you are new to this stuff but I can not stress how important an obsessive attention to detail is when modeling something like this. If you are going to tackle a subject matter such as this you need to respect the history of this machine and that respect should be reflected in your art.
The wheels are now edited and counts have lowered.
I am yet to low poly the tank tracks, when this has been completed im sure the poly/tri count will be dramatically lower.
Thanks for the above,
any more comments?
This is all to help improve my model and this will also greatly help me with my esay on the project.
Many thanks.
I'm a bit bothered by how you come across here...
As a few people are carefuly trying to say, there's a whole lot wrong with your model. If you ask me, i'd start over completely. You however seem to fish for positive comments and don't seem to fussed about actually applying some of the feedback given...
To try and put you a bit on your way, I wrote an article about what Paul says:
http://www.laurenscorijn.com/articles/importance-of-reference
Many thanks
Make one step at a time. It's easier to fix problems and learn from mistakes when working on simple stuff as a beginner.
My polycount: 130,000
verts: 130,000
However for a hipoly your tank isn't detailed enough and too hard edged. It's necessary that you learn subdivision modeling instead of just chamfering some edges here and there. Otherwise you will never get nice normal maps out of it.