Hey guys - heres my sketchbook - in the rules it states to tell you all whether or not you want critiques and all that jazz; yes. I want it all, crits, comments, thoughts, paintovers. I want to become a better artist. =D
The traditional work below are class room assignments and the digital work is recent(ish) personal work. critiques are great but anything helps
Your perspective studies are really good. Seems like the perspective is giving you something to rely on so that your drawing becomes better. If you could get the same confidence in your coloured work you'd improve heaps.
If I were you I'd do some colour studies, draw some apples and what not .
If you could get the same confidence in your coloured work you'd improve heaps.
If I were you I'd do some colour studies, draw some apples and what not .
Nice way to put it thanks a lot for the help. Ill definitely draw some apples and what not:P Any good way to get ideas and such? like character designs and creatures and environments and all that? Or does that just come from experience?
Unfortunately, the file for the house I was modeling corrupted when blender crashed.. so I want to come up with a new idea. In the mean time - speed paint =D. I was playing around with colors and perspective, I tried to get a spooky feel to it. not sure if i accomplished that
little 3d piece im working on - its going to have a grave yard, fog, trees, grass, dirt, well all kinda stuff,im going for kinda a witch house - hopefully i can pull it off.
Loomis practice with some random skull helmet thing, not sure. BUT studying loomis is so boriing..
some progress shots of the castle drawing I did - just figured id post it, to see if there was anything you guys could point out - and well i think process shots are really cool
Well for some reason the vray camera is making the image a little weird. Not sure why. BUT getting closer to the finished (or workable finished product) Im doing a high poly model to learn some different modeling techniques. I wont texture this because of the poly count and besides, before I even think about texturing I need to learn how to model efficiently. I still have A TON to learn. Im glad I have the opportunity to learn such a great program. Thank you autodesk for providing this software for free. .
Next steps are
1. randomize the roof and siding a little
2. add a bit of damage and disrepair to it
3. Put siding on the front and back
4. Model the fence
5. Dog house
6. Grass and dirt paths
7. Effects on house.
8. Ultra low poly neighbors houses
9. Greeble a city in the background
10. Side walk out side of fence
11. Misc details (dog bone, curtains in windows, ball in yard, old chair, picnic table in yard?)
12. Stylize? - Maybe not.
13. Set up the final production lights and camera paths
14. Do turn table like animation and a few high resolution stills to capture the details and finalize the project
15. Ask you to pass on the final work? - free marketing
My drawing skill sucks.. its nowhere near how good I should be. I've decided to set down the 3d stuff and strictly work on drawing and painting and all that. I will hopefully be getting a job and well the money I get from that will be going towards another pen tablet . A bamboo one at first, to have one and then a new laptop and then the intous or cintiq .
Pretty much, im setting down the mouse and picking up the pencil/pen/brush. lets do this thing.
Replies
If I were you I'd do some colour studies, draw some apples and what not .
Nice way to put it thanks a lot for the help. Ill definitely draw some apples and what not:P Any good way to get ideas and such? like character designs and creatures and environments and all that? Or does that just come from experience?
gestures
So far so good
Loomis practice with some random skull helmet thing, not sure. BUT studying loomis is so boriing..
some progress shots of the castle drawing I did - just figured id post it, to see if there was anything you guys could point out - and well i think process shots are really cool
updated house -
Doing a revamp on an older project.
Next steps are
1. randomize the roof and siding a little
2. add a bit of damage and disrepair to it
3. Put siding on the front and back
4. Model the fence
5. Dog house
6. Grass and dirt paths
7. Effects on house.
8. Ultra low poly neighbors houses
9. Greeble a city in the background
10. Side walk out side of fence
11. Misc details (dog bone, curtains in windows, ball in yard, old chair, picnic table in yard?)
12. Stylize? - Maybe not.
13. Set up the final production lights and camera paths
14. Do turn table like animation and a few high resolution stills to capture the details and finalize the project
15. Ask you to pass on the final work? - free marketing
Sorry about my absence, I was busy with school work and everything. cant wait to get posting again
Pretty much, im setting down the mouse and picking up the pencil/pen/brush. lets do this thing.
WIP of my most recent drawing - nemesis from resident evil
pastels
life drawing from 3 manikins
facial planes study
SO MUCH WRONG!
call of duty drawing - didnt really put a lot of time into this. If i would have, this would have been amazing
life drawing of some foam shapes