Greetings,
I've seen recent examples of hair made with soft-alphas in UDK, which looks like a big improvement over 1-bit masks. I'm having trouble getting my own to work.
For some reason my alpha map is causing the whole head to go partially transparent. These problem areas are receiving full white. The bangs on the left do look how I'd hoped.
Any ideas on where I'm going wrong?
Thanks
Replies
Also, few things to remember:
-Any sort of masking will revert the material to Lambert and kill any Self-Shadow's (even the one from SoftMasked, Masked or Trans).
-You will get sorting problems it too many separate objects are made.
-Your specular will bleed in places you never knew it could bleed.
So I suggest doing what Neox said, it should help deal with the problems much more easily.