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Tombstones, Graveyards, and Such - J Tyler

Hey all!
This is my first ever post in all of eternity ever in Polycount's history of anything throughout time...ever.

That aside, I'm going towards a new style, not quite sure what that means yet, but I'm trying it out on a graveyard scene. Let's start with a tombstone I'm working on.

So I have the base mesh for Zbrush, but I am completely drawing a blank as to how I could get these ropes in there, and true to the form of the stone. Any help would be greatly appreciated.

Thanks a million!

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  • xenocarium
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    I haven't been able to work on this as much as I had liked but my sculpt is done and retopo'd. I'm having the worst time UVing this sucker. It's hard for me to tell how high this should really be, but I don't feel like I'm TOO over zealous with the tri count.

    I kept the sculpt quite simple because I want to hand paint this little guy for all other details.

    As usual, ALL crits are welcome and WANTED!

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