Can anyone tell me how to plug in a Reflection/Cubemap parameter inside my Master material? I beleive this must be plugged into the Diffuse box somehow but have no clue how to do it. I tried looking at Reflection/Cubemap setup tutorials but it seems to turn my scene very dark. Any help would be appreciative.
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here's a basic implementation of a cubemap
http://udn.epicgames.com/Three/MaterialsCompendium.html#ReflectionVector
Yeah but every time I use multiply or add node to support the reflection vector my textures become dark.
The most basic implementation would be
(Reflection Vector > Vector Transform > Cubemap) + Diffuse