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Failed Splash Damage Art Test

Thought I would post this here, since I was unsuccessful in my application. Congrats to whomever landed the job :)
Mine wasn't passed due to how I put far more attention in the shape of the building and the brick building, as opposed to the ground level. That said, I don't think I did a bad job, as I had other constraints and was only able to spend 2 evenings on it.

3ds max & UDK

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  • Gannon
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    Gannon interpolator
    Can you show more breakdowns ? wires, texture flats, etc.
  • Prtofdacrowd
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    Prtofdacrowd polycounter lvl 8
    This isnt a bad job for 2 evenings work I quite like it, its maybe lacks uniqueness in some areas. You just have to remember your poly distribution, as most games take place from a 3rd or 1st person perspective on the ground thats were you should spend the most of your poly count. I think thats what you should take away from this... but great job at least your trying and failing is only one way to learn to get better. Fail first and Fail hard to get better :)
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