New project! I'm working from a concept by Keith Thompson to create a cinematic game prop.
So far I have a very basic blockout. I'm still working out all the joints and proportions.
Concept:
Here's my blockout so far:
I will be working on a high poly of this and it will be baked down and textured. I'll post updates as I make progress.
Crits and comments are greatly appreciated.
Replies
More updates to come. Crits and comments are appreciated.
I've made some greeble parts for the joints and other areas of the model:
Testing it on one of the legs:
More updates to come. Crits and comments are welcome.
I feel like where the little legs connect they are too small or skinny compared to the concept. I love the whole organic "blobby" feel I get from the concept, that I am kind of lacking from your model. Nice work, looking forward to more.
Crits and comments are welcome.
Time to unwrap, pack, and bake! Crits/comments are appreciated.
UDK:
Maps shown are 2048 scaled down to 1024:
I'll post updates as I go. Crits and comments are welcome.
The 'claw thingies' are more popping in the concept, like more yellow. And maybe a bit larger. The greeble parts are a bit lost / too dark , it could just be ur light setup.
The chambers where the rocketlauncher come out of can be a bit more technical looking too.
*edit* The tail part has some small panel lines as well I believe
Other than that I really like this piece!