I'm starting a new project for my course, and so here is a block out of the airship I'm working on.
I will be adding more pieces to it.There are many things thats missing still.
Inspired by Ian Mcque's concepts /reference.
Any feedback is greatly appreciated thanks!=)
Replies
Still missing a few pieces and details, and perhaps scale?
Feedback greatly appreciated thank you.
Altought it's more of my personal experience.
In the concepts it looks like ships that are quite big and fit quite a bit of people, while currently in your version seeing the scale of the door it looks more like a 1 person aircraft.
And together with that, the front is just "there", it doesn't really seem to serve much of a purpose currently.
But at the same time, seeing those half rings at the front it looks you intended it to be a larger aircraft, so there are definatly some scale issues going on.
But currently the only thing to go off is the door, wich in my mind is just a bit taller then a human person wich kind of screws with the scale perception of the thing.
And a last thing is that at first glance the plates seem a bit tick.
I would presume in such a aicraft the main body would be made up of plates that are that size for the main hull, but it would be fairly flush.
And then smaller/thinner plates would be used to cover up damage.
But currently it looks like you have some really thick plates, especially it at the back that just seem to be there for no real reason in that position.
(kind of hard to explain, so I do hope I'm making some sense )
Yes i'm having somewhat of a scale issue on this piece, and for this I sort of envision it to be somewhat of a large transport ship that can hold both people and cargo, but not in a scale like a massive ship though.
to Vysuki: I wanted to add the door because i want that part to be sort of like a resting cabin/small cockpit for the captain, and people just sorta store cargo on top and what not, but I'm kind of having issue figuring out a stronger design, and just fitting the scale of door to boat/door to balcony/ and door to size of ship...
to joeriv I originally wanted more thinner plates on the ship but I was afraid if i made it too thin it won't turn out strong on the normal bake, but if you got any suggestions on that then that would be greatly appreciated. Or if you could help me with ideas on how to vary up the size and arrangements of the plats like how the plates are demonstrated in the concepts.
update of hipoly
Thanks
I will be building lowpoly after this.
Thank you =D
Going to move on tobaking Ao and starting a base diffuse now.I'll fix the normals further if there are any feedback on how to improve the normals map. I added bolt details by baking the bolts on a flat plane and overlaying the details to the main normal map.
Here is two est renders, with some of he pieces missine og because I want to have only one of each piece. There will be more duplicated pieces in the final piece so not many ropes/lines in the model like in the original high poly version and some of the side cylinders/bolt details are not there.
2048 uvmap
Lowpoly with AO, and Normals Materials apply in Max
Thanks . This is also for class, I'll be texturing soon, between now and next week.
It doesn't show but there are reflective materials on the windows/glass.
Diffuse, Spec, and Normals
thanks for the feedback, I posted my textures just now.
Did you run your diffuse through crazybump or xnormal it seems a bit weird...
Also I think you have a weird mix of styles, some hand painted bits next to ultra noisy realistic parts? I realize its a junker which is a hodge podge but I think you can get it to read as hodge podge and still stay in one style or the other.