For my next environment I am going for something a bit more natural! Before I start on the layout of everything I want to be sure my props are up to par, as this is my first attempt at something like this.
I am pretty happy with my pine tree's but this other tree I am working on keeps giving me trouble. I would like it to be fuller but the more leaves I place on it the more obvious they are on flat polygons it becomes.
So rip this apart, nature props are my weak link and I'm looking to change that!
I think it may be the size of my leafs, Ill have to do some experimenting/
EDIT: New attempt
Replies
Working on the new X shaped planes now.
http://www.polycount.com/forum/showpost.php?p=1517128&postcount=7
Hows the grass coming along? I see a few clumps but not well enough to make it out.
The older tree was a bit too uniform.
Show more angles of the tree and maybe post your reference as well so I'm not talking out of my ass when I say that you need to work on the shape ^^.
Always remember: Even though it might be realistic, it still needs to look good. So those tweaks to make the silhouette more interesting is usually worth it.
Good work so far man! *thumbs up*
I have been having a bit of trouble of getting my grass billboards looking right so once I get payed on Friday I plan on buying a month of 3d motive and checking out there foliage in udk series.
So what I am going for now is a futuristic park in the sky. I have benches and picnic tables(both yet to be unwraped) and any crits or suggestions on what else I should add are most wanted!
I still need to fill this up with a few more props and the buildings in the background need some love.
Feel free to rip this apart or any suggestions. Every crit is helpful.
as far as suggestions go this scene deffinately needs some flying vehicles in the scenery! and some grassy areas, id put them near the water (reminds me of this)
Thanks for the suggestion on the grass, shouldn't take too long to make something like that.
S2Engine:Now I have another reason to boot up Mass Effect 2!
In all honestly I may leave this scene how it is and move on to something else. This was for my senior final but I have a problem with how my teacher set up the rules. He wanted us to not use any references or existing concepts when working on it. This really held me back,I had been told to use as many references as possible and use an existing concept if your conceptional skills are not up to par by all the awesome artists here. Having a teacher tell you to do the opposite who does not do game art just seemed wrong.
It could be fun to take what I learned and do a full re-imagining of Illium. What do you guys think?
What a stupid thing to say!
An artist is set to gain a hell of a lot more knowledge and skill development in a project from reference and inspiration images.
If you don't do research for a project, then you are pretty much running in circles and not gaining much.
Disclaimer: In my opinion, of course.
Edit: Can't wait to see what you do next by the way
Just out of interest, what poly/tri count are your trees coming in at?