dang I don't know how they're teaching you kids over there but @ 17 this is damn good...I have pics of the real version and aside from the seat and rims you got it pretty close.
Want me to rant about the construction and believability through the eyes of a bicyclist?
I think it looks very cool and didn't really look at rideability or anything...
But construction wise the spokes would never hold up. You can probably get by with a radial pattern on a motorcycle as well as with a bicycle.
However that just means straight from hub to rim.
A spoke is just a tin bolt, the nipple is the nut. If you tighten them they pull straight at each other. So having them curve out and bend just wouldn't work.
And having them at an angle, the rims would just be loose and flop around. It's all about tension.
The rear wheel can never work with radial, because the hub spins and a radial pattern isn't stiff enough to pull the rim with it . (same reason why raidal front wheel can only work with rim brakes).
You need a cross pattern to push and pull and hold tension across each other.
and the rear wheel has tons of torque so you'd need two sets of crossed spokes.
it also seems like the bars would move up half as much as the front wheel on a bump, transfering most of the shock into the riders hands. Unstable and uncomfortable, thus negating the suspension in the first place.
Clearly whoever designed that bike wasn't a guy ;P (my testicles say ouch).
Could you post more angles of your bike? The OC looks like it has switches in the front, one of them has a dial for speed, and both of them, the handles are more closer and 'bent' for proper gripping.
They also bent more the front wheel and the general design frontally downwards, and extended it longer so keep the entire 'stay low for speed' design.
Not sure if you want to change your design since you just used the OC as a base for yours, but the OC does have a few things which make it more 'feasible' as bike, although balls will still hurt by bending foreward so much.
One issue which hasn't been mentioned is the attachment point of the front fork to the rest of the chassis. It's only attached at one point and seem frail. I mean all of the weight of the bike and rider are ultimately transferred through the front and back wheel as these are the contact points to the ground. Even the concept you linked to has at least two attachment points for the "triple clamp". Also, on your model those long bars are only attached down by the front wheel. It's hard to tell by the angle of that concept, but I'm fairly certain they also attach where the fork attaches for stability and holding the weight.
Here's a few links that might be useful. Yes they are frames of other bikes, but yours has has resembling features and it's a good idea to mix both new + existing construction ways.
Another thing I can't really tell for sure in that concept or on your model is how the power transfer work. There's no chain or belt, which leaves me to believe that the thin metal rod on the left side would be an exposed Cardan axle?
Where were you when Damnation was being developed? They could have used your help I'm sure. Shitty game, but some of their assets were cool. Like this steampunk bike:
Going off of that, I'd say your model would look better with thicker tires. Thicken the model up in general. It looks like I will sit on it and it would just collapse.
But whatever you do, just don't go this route:
^Forehead slap inducing monstrosity. God that game was bad.
Replies
You're 17?? x_x wow. Anywayy, I really love your high poly! Is the bottom the bake? Are you still working on your textures?
thx:D its all high poly im not that experienced with baking yet and i think this one is to difficult for me yet.
@notes
there is a different version of the bike with these rims and seat, so i mixed those with the original just because i liked them more. and thx
and the school isnt teaching us highpoly yet, me and my classmate danielguti motivate ourselves by competing against each other;p
Want me to rant about the construction and believability through the eyes of a motorcyclist?
@TC: I'm weirded out by the seat to handle distance to the gauge ratio, his doesn't seem to be in a place that would make sense for the riding.
@Ace-Angel: now that you mention it,, but i had blueprints which i followed correctly if i say so.
I think it looks very cool and didn't really look at rideability or anything...
But construction wise the spokes would never hold up. You can probably get by with a radial pattern on a motorcycle as well as with a bicycle.
However that just means straight from hub to rim.
A spoke is just a tin bolt, the nipple is the nut. If you tighten them they pull straight at each other. So having them curve out and bend just wouldn't work.
And having them at an angle, the rims would just be loose and flop around. It's all about tension.
The rear wheel can never work with radial, because the hub spins and a radial pattern isn't stiff enough to pull the rim with it . (same reason why raidal front wheel can only work with rim brakes).
You need a cross pattern to push and pull and hold tension across each other.
and the rear wheel has tons of torque so you'd need two sets of crossed spokes.
it also seems like the bars would move up half as much as the front wheel on a bump, transfering most of the shock into the riders hands. Unstable and uncomfortable, thus negating the suspension in the first place.
http://walyou.com/wp-content/uploads/2010/04/Black-Widow-Steampunk-Chopper-2.jpg
both the concepts i used and mixed, ye if you put it that way somethings could've used a bit of size tweaking.
Could you post more angles of your bike? The OC looks like it has switches in the front, one of them has a dial for speed, and both of them, the handles are more closer and 'bent' for proper gripping.
They also bent more the front wheel and the general design frontally downwards, and extended it longer so keep the entire 'stay low for speed' design.
Not sure if you want to change your design since you just used the OC as a base for yours, but the OC does have a few things which make it more 'feasible' as bike, although balls will still hurt by bending foreward so much.
One issue which hasn't been mentioned is the attachment point of the front fork to the rest of the chassis. It's only attached at one point and seem frail. I mean all of the weight of the bike and rider are ultimately transferred through the front and back wheel as these are the contact points to the ground. Even the concept you linked to has at least two attachment points for the "triple clamp". Also, on your model those long bars are only attached down by the front wheel. It's hard to tell by the angle of that concept, but I'm fairly certain they also attach where the fork attaches for stability and holding the weight.
Here's a few links that might be useful. Yes they are frames of other bikes, but yours has has resembling features and it's a good idea to mix both new + existing construction ways.
http://images.motorcycle-usa.com/PhotoGallerys/Texas-Bike-Works-frame.jpg
http://www.viciouscycleworks.us/images/profile/profile_4.gif
http://used-suzuki-motorcycles.motorcycleclassess.com/images/custom-motorcycle-frames-2.jpg
Here's some triple clamps. Ie. the part that holds together the forks to the rest of the chassis on a regular motorcycle.
http://motowheels.com/images/F27217246.jpg
http://image.dirtrider.com/f/10500221/141_0808_11_z+2009_yamaha_YZ_250F+top_triple_clamp.jpg
http://www.chopperbikes.es/IMAGENES/ACCESORIOS/ELECTRA/G_TripleClampChopper.jpg
http://www.parktool.com/uploads/images/blog/repair_help/triple_96.jpg
Another thing I can't really tell for sure in that concept or on your model is how the power transfer work. There's no chain or belt, which leaves me to believe that the thin metal rod on the left side would be an exposed Cardan axle?
reworked some small things so far, hope these new steering bars
are better?
still need to improve more things ofc.
Going off of that, I'd say your model would look better with thicker tires. Thicken the model up in general. It looks like I will sit on it and it would just collapse.
But whatever you do, just don't go this route:
^Forehead slap inducing monstrosity. God that game was bad.