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Scale the character with the rigs

When i modeled this characters, i thought it will be enough for the test animation, now is way to small, i try to group the body and the rigs and same group, and to move it, they don't move together with the body. The body move first then the rigs, also i tried to scale same s***. This is a picture. Any help?
44IZc.jpg

Replies

  • arshlevon
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    arshlevon polycounter lvl 18
    if the mesh is rigged, just scale the rigs root node. should work out okay, although depending on your production, it might just be best to scale the mesh to the desired size and make a new rig. we go through various scales at work on a character for any given project, and we just re make the rig for the right scale.
  • Kuledo
    Dunno whats happen, i selected everything wit the rigs and every part of the body, and just scale it and worked out. I hate when i am doing something, that i don't know what i am doing:D
  • Neox
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    Neox godlike master sticky
    you should not need to select everything as long everything is skinned/parented to the skeleton, scaling the root should do the job, selecting everything could end up everything scaling twice, once the mesh and once the deformation driven by the bones
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