Following the facial modelling which I somehow passed, now presenting... BODY MODELLING!
Mesh viewer screenshots:
World screenshots:
Texture maps (downscaled):
Now I realise this mesh is even worse, but I need the feedback for the accompanying report.
Thanks!
Replies
I know it's utterly shocking.
Here's the first one others still rendering.
I also rendered on 128 grey (which is also how it looks in Photoshop/Max) but on uploading it turned white. Sorry.
Seriously though I wouldn't worry about your report and take time to fix your mesh and like you said if you need feedback then I'll assume you need to act upon it.
From looking at the UV Template it's easy enough to tell your mesh is heavily triangulated with little regards to the topology. Some things to think about:
*Edit
Just saw the wireframe, yep no topology lol... Also, start rendering smaller images. 1024x768 is best.. not 2048
Here's another one for your amusement
I've already spent far more time than I allocated on this mesh so I won't have any time to make changes with other projects needing work too. It's just so I can say I got industry feedback for the report.
Thanks for the comments so far.