hey all, this is my first head model, not sure were im going with it yet. will try and learn some z brush skills and add some details via that. but i would apreaciate any advice on what i have done already
First Build just getting the loops right
final shape
Replies
You should aim for topology that mimics the muscle system underneath...some ideas here:
http://wiki.polycount.com/FaceTopology?highlight=%28%5CbCategoryTopology%5Cb%29
I would lean towards that kind of structure myself, but topology can cary a lot:
Anatomy should be broken down into planes to better understand structure or else it just looks like a ball without any underlying construction:
When you're confident enough, you can always bring your low res zbrush sculpt into 3ds and use it as a reference to build your base mesh.