Hey guys, its been a while but this is my first ever female character, I thought I'd stop at this point to make sure I'm going in the right directions. Any tips or pointers on things I should look our for when modelling a female compared to a male model would be much appreciated.
Reference
Model
So far I need to fix the groin area and her bum, but if you see something else let me know
Replies
Looks like you are following the shape well. You're probably going to need a loop next to the center line for her breast and for the front of the leg.
This is slightly off topic but where did you snag that reference?
Try to keep your edge flow evenly spaced as you already have a few to many loops in the groin area.
also, remember that because the camera captures a perspective that isn't reflected in the front/side viewports, trying to match EVERYTHING up in the viewports like that will and up with a very blocky and badly formed mesh.
try to spend the majority of your time in the perspective viewport, looking at the model in 3d, as opposed to looking at it in 2d from different angles. i find it's helpful to set up your viewports so that you have the front, left, and perspective viewports all active, like this:
I'll delete or spread out some of the edge loops around her crotch, I did it mostly because I was following a tutorial and that's what they did.
My viewports are also set up like that.
For future reference, what is the optimal distant to take reference for a model, and at what height?
I also shoot lower than eye level so there is less perspective on the feet. This is a huge pet peeve of mine.
thats really good to know! thanks !!
look at the side view, see how many vertical loops there are? but as you rotate round to the front there's a giant plane, i'd hazard a guess that the back will be similar.
by working in perspective mode you'll be able to see how wierd it looks, and you'll be able to distribute those edges a bit better.
btw, ask your gf/sister/housemate if they mind being saved to my reference folder. all reference is good reference!
It's always beneficial to get a sub to 3d.sk for a month and mass download as many images as you can as well since they are pretty good about limiting distortion in their photos!
I know because of the perspective her thigh is really long and her calf is really short. I just need to know, should I bring her knee up and make balance our her calf and thigh, or should I bring her ankle down and make it her calf as long as her thigh.
Also I've run into this problem and its mostly because I'm a stickler for my reference.
Now I've matched the verts perfectly to my reference to according to my reference thats how far she thigh sticks out, but as you can see it makes her thighs look like they are on steroids or something. Should I ignore my reference and make it work, or am I doing something wrong, I can't figure it out.
you should get her to take a side reference with her arms up (like the front) or, take a front reference with her arms down (like the side pic). the reason being, although you may not realise it just that one difference in the arm position actually changes a lot of muscle positions around the chest and back, as well as the collarbone etc.
the way you've modeled the breasts looks like it's following the bra, not the breast itself... even in a bra a breast will still be rounded and soft underneath... when have you ever seen a pair of tits with a square shape?
all that aside... you're jumping into too much detail too early. the goal is to define as much shape as possible with as little geometry. by adding more and more edges you're actually defining less and less as time goes on, and that's why you're not getting the results you're after.
I realize now that you said it that her breasts do look square, which is probably because I extruded faces and then tried to round them. Should I delete the faces, and extrude that way to maintain the overall shape?
I really appreciate all the feedback and support, I really want to make this look amazing.
Did you take pictures with your reference model's arms at more of a 45 degree angle? Like the image that almighty_gir posted? I have heard a lot that it is better to use more of an "A shape" for arms, which causes less bulging around the shoulders when the model is rigged for animation.
Generally, you should have at least one around the eye, one across both eyes, one around the mouth and one around the mouth/nose. Here's just a few possibilities:
it's not perfect, but it could give you a more "hands on" guide to loops. i also wrote up how and why i placed them where i did.
thanks again guys for all the help.
Also, does anybody know any good tutorials on modeling ears?
but it's going pretty well for you gl hf