We are looking for talented Junior Character Animators. All candidates should be able to demonstrate exceptional animation skills - in particular we will be looking to see examples of movement, character and the human figure. You will be self-motivated and effective working to a brief. You'll be able to plan and schedule your time, work well under pressure and have the confidence to deliver to a deadline. Candidates should be fluent in one or more of the major software packages, with skills in Motionbuilder an advantage.
Responsibilities
Edit motion capture performances to a high level of quality as determined by the Lead Animator
Create high quality animations consistent to the characters personality, design and movement style.
Meet project deadlines / milestones, as set by the Lead Animator and Production.
Assist in the integration of animation with designers and engineers to create compelling in-game animation.
Consistently meet project deadlines in a timely manner without compromising artistic integrity.
Qualifications
Minimum of 3-year degree or equivalent work experience.
Excellent demo reel demonstrating an emphasis in human character animation, strong animation ability and good aesthetic eye.
Thorough understanding and application of classic animation principles (staging, timing, anticipation, follow through, etc.)
All applicants should be fluent in one or more of the major packages with MotionBuilder experience an advantage.
Strong interest in video games.
Strong traditional animation/art background.
Skills
Experience with engines, or video games animation experience an advantage.
Ability to understand a brief and take direction and communicate effectively with a wide variety of project staff.
Additional Information
Please note: ALL applications should be accompanied by a demo reel, either on DVD or a web link. · Demo reels should be no longer than 3 minutes. · Sound is not important.