Hey there polycount. Long time lurker and first time poster here. Until recently I've mostly just fooled around in Maya and ZBrush because we have it at school. It's a fun hobby of mine and as of right now my goal is to conquer Hi-Poly to Low Poly asset creation. This isn't what I plan on doing for a profession (I'm a web/graphic designer) as of right now but again, I'd like to start taking this a bit more seriously. I figured posting my work on this forum would help me tremendously so here I am!
Replies
I have some questions as to the flow of the model. I've experimented with adding edge loops to create a HP blade but things seem to flow a bit weird. I've marked some of the spots that I think are a bit... off? for lack of a better word.
Here's the Concept
And this is what I've got modeled out thus far
Any C&C would be greatly appreciated. In the mean time I plan on modeling the rest of the axe out.