Hello. My name is Matthew Smith and I am a game design student. I just started doing stuff outside of my school curriculum. I have "finsihed" with the modeling section of a pipe organ concept I found on deviant art. The artist is
http://youngkid.deviantart.com/
The concept I followed is:
and here is what I came up with:
Any input would be greatly appreciated!
Replies
I posted this in the tech talk forum but haven't received a reply so I figured I would move it over here to try again.
I am working on the pipe organ and I baked out an AO using xnormal. I am having an issue where I'm losing my smoothing groups from 3ds max when I export it as an obj using guruware obj exporter plugin. I have also tried xNormal SBM with the same results.
I have been detaching parts of the object and reattaching in 3ds max while making this object so I did lose my smoothing groups from that but I read that if I just do an edit poly on the object, it will allow me to see my smoothing groups again which does works. I can also pick faces using smoothing groups in 3ds max.
Now the strange thing is that when I use the textool function to split UV by smoothing groups, it says it cannot find any smoothing groups even though I can see them on the model.
The result of all this is the objects that should be smooth ends up with a faceted AO. The example below is basicly a cylindrical pipe that is one smoothing group.
I am not sure what I am doing wrong and any help would be greatly appreciated.