Your characters are well presented, character design and your choice of colour palette is appealing. I think you could do more work on your anatomy and texturing though... I think adding a few more finished characters would be more helpful to studios looking at your portfolio.
Website wise, as I said, presentation of your characters is good. I noticed a spelling mistake in the about me section 'eletronic games' (what is that?). Not sure about some design decisions. I would have a normal menu bar: 'Home' 'Gallery', 'About me', 'Contact' button links as opposed to having the individual characters links at the top.
@Tenchi: Thank you very much!
Yeah, anatomy is one of my weak points. I have a couple finished characters for a project I'm working and soon they will be uploaded
I still don't know what I will do about the website design. Perhaps a normal menu bar is the solution.
Also, spelling mistake fixed!
Hey nice work so far. Have a think about how you market yourself, what kind of artist are you? you might not want to get chained down to just one title but it's always good to reach a good professional level in one area making you marketable before you expand into other areas.
If you're looking for char-art jobs you have to make damn sure that the stuff you put in your portfolio is amazing.
Generally there are more environment artists and prop artists positions than character artist ones.
I think you're going in a good direction, you have some nice sculpts and pieces, and you're not afraid to use some color in your works which I personally love (gotta have them colors )
Updated my folio with some contribution for a WIP Fallout New Vegas mod.
I don't have any in-game shots yet, so I made a simple presentation for my models.
Zombie dogs? If yes, the wounds are very subtle. If not, is it wounds and if they are, maybe make them more wound like with wetness etc. Also, images are very dark on my LCD monitor, hard to see any detail on the textured lowpoly models.
@urgaffel: They aren't zombie dogs. They are vicious wounded dogs I did for a Fallout mod. Well, it's fine on my two LCD monitors, but they aren't well calibrated. If someone can't see the models right because of that, it's my fault.
Replies
Website wise, as I said, presentation of your characters is good. I noticed a spelling mistake in the about me section 'eletronic games' (what is that?). Not sure about some design decisions. I would have a normal menu bar: 'Home' 'Gallery', 'About me', 'Contact' button links as opposed to having the individual characters links at the top.
Hope that helps ^^
Yeah, anatomy is one of my weak points. I have a couple finished characters for a project I'm working and soon they will be uploaded
I still don't know what I will do about the website design. Perhaps a normal menu bar is the solution.
Also, spelling mistake fixed!
If you're looking for char-art jobs you have to make damn sure that the stuff you put in your portfolio is amazing.
Generally there are more environment artists and prop artists positions than character artist ones.
I think you're going in a good direction, you have some nice sculpts and pieces, and you're not afraid to use some color in your works which I personally love (gotta have them colors )
I don't have any in-game shots yet, so I made a simple presentation for my models.
how'd you achieve it?
http://www.polycount.com/forum/showthread.php?t=101624&highlight=cyberpunk
One more weapon set
Aaaand a Fanart:):