Hi guys, this is the first prop I finished. Geometry on Low poly is messed up. Some residual vertexes stuck around doing nothing but giving me a headacke, so I dont thing I am going to chanage much there. But if you have any suggestions, I can worki them into textures. So what do you think?
Replies
After you fix your topology and re-bake, you should look up some texturing tutorials(http://wiki.polycount.com/TexturingTutorials)
Right now your gun looks like a gun, but the textures are cloudy and washed out and theres really no contrast or material definition that reads right off the bat.
But you should definitely go back and fix your errors first. Admitting you have errors and then just moving on seems like a cop-out. I don't know what this is for, but if you have the time and you want to better yourself you should strive to do the best work you can with every asset
Also with metals, in general, your diffuse should be fairly basic and low contrast. Your spec and gloss will define your material more, and those should have your details in them.
Just because you CAN put texture on something, doesn't mean you SHOULD. Look around you, most things are actually very clean. Even used weapons can be.
Design wise, it looks very old fashioned, there are no elements that make you think it's futuristic, and using wooden furniture is very old fashioned, and are not practical in a modern gun due to wood being very heavy etc
I was trying to make it look "classy" I guess it mislead me a bit. (x