Started this forever ago, it's time to finish it. Based on a painting by my hero, Bill Tiller, that was used as a background in Ghost Pirates of Vooju Island.
Quick and dirty lighting pass, using UDK's built-in lightmap unwrapping.
Wireframe with crappy placeholder textures/mapping.
Camera matching concept art is hell. I forced it to fit as best I could, though it meant pushing the ground plane around a bit.
Crits are welcome!
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And some of the many noted lighting inconsistencies that still need fixing.
What a great scene! I'd like to see a whole game made in this style.
My only critique is the purple ambient lighting color seems a bit odd to me as it's not the usual blue from the sky. However it does give it a unique look and feel so I wouldn't really change it. Maybe try to unify the sky color with the lighting by making it a dusk scene.
from: LIGHT - a detailed tutorial page 3, by Richard Yot.