Hey guys!
So I'm doing a little personal project here. I think it's a magical book staff that kind of grows into the ground as the user casts spells. Or something... Doesn't need to make sense in this case. It's just for fun. haha...
Crits and comments welcome!
Alright, here's latest, and close to final.
Here's my concept:
Replies
I'm glad you like it. Should be a fun project. I got a little more time to work on it this weekend. So I thought I would post an update. Not a huge update, but one nonetheless.
Also, I apologize for the crummy image quality... I do all my work on my Asus EEE slate, which has a 12" screen, so screen grabbing images doesn't turn out so well, but it's late and I didn't feel like hooking up to my big monitor, so these will have to suffice for tonight.
The rock shard I think could have much sharper angles so that it feels different from the bark. Right now everything has a similar soft consistency that I think you could improve by defining the materials a little more uniquely. Take a look at some of the sculpts that Adam (at Vigil) has done, his edges are always super sharp, and it results in really clean bakes that hold up well even at low resolution. One of the crits I got on some of my early sculpts were to avoid too many of those soft edges because it makes the cavity map/texture look lower res than it actually is.
It's gonna turn out great, keep at it. You were probably going to do a lot of this stuff anyway as you refine the sculpt, but stuff to keep in mind.
@KennyTies - Thanks for the input! Ya, I am going to try to do some sort of vine or hanging moss, I think, but I'll probably do that towards the end. I think it would be cool too.
Anyways, I will post an update as soon as I have a little more to show.
I know its been awhile. I went home for a short vacation and wedding and then my parents visited me here in Austin, so it's been a crazy couple weeks. So I didn't have much time to work on my sculpt, but did do a little last night, so I thought I'd throw an update up.
Here you go. The top half of wood is still WIP, well it all is a little... haha.. but that's what I'm currently working on.
Anyways...
- BoBo
Anyways, here you go.
What's your plan for the diffuse map? Just curious how you're planning to handle that.
@joshmtyler - I did a very basic blank in 3ds Max, mostly just simple shapes like cylinders, then brought into zbrush and Dynameshed all the wood stuff. Pulled roots out with snake hook brush and just kept dynameshing them as I went to keep geo in them. Mushrooms were just spheres, once again, dynameshed.
@BarnabyJones - Thanks! Ya, I think it will look really good textured. Unfortunately, I will be putting that on hold.... I'm currently working at Vigil games, but they had a big layoff, and I will be out of work soon.. So I am going to put this in my portfolio as a sculpt, but am going to start a new environment project soon, as I am an environment artist and think it will be a more important piece in my portfolio.
@Jeffro - Thanks man, I'm glad you like the design. About the wood, I understand... It is actually on my to do list to do another pass on all the wood. I am going to rough it all up a bit... It's a bit to uniform and smooth right now... Not reading like I want it to. Finding that balance between stylized and rough, is tricky... haha. The cloth, is not started in the previous wips. Below you can see where I'm going with it. Worked on this last night. As far as the diffuse, this project was mainly a piece for fun and to work on sculpting stylized stuff, so it wasn't totally created with optimal texture space in mind, since EVERYTHING is asymmetrical, . If I do end up texturing it, it would require a pretty big map. Probably a 1024. But like I said, it mainly was a sculpting piece. I don't know if that answers your question about the diffuse? As far as creating it, I would bake out my maps, then I always grab a couple maps from crazy bump, created from the normal maps, then bring it back to photoshop, do some layer blends and hand paint the rest in.
Also, I'm changing the center thing to a stone,that will have some cool runes and stuff carved in it.
Anyways, here's an update from last night.
I'll probably post up one more after this one of the final shots of all angles and maybe a few adjustments, but here's a taste.
Are you going to texture this piece?
Great to see the final image and you did just that! Looks ace! :D
@Iciban - I did it by using the clay tubes brush to rough out the shapes of the bark, then it was kind of a combination of masking off certain pieces of bark, trim dynamic on them, and using the Orb cracks brush to cut some detail into them.
Thanks again!
tha wiki entry
http://wiki.polycount.com/OrbCrasher
tutorial on how to use and make them
http://vimeo.com/26399689
ZBP tha download!
http://orbart.free.fr/Orb_Cracks.ZBP.
cheers Next
edit: to OP looks really nice keep going
ow, just found you work for Vigil, that makes sense! xP