Hi, I'm Overlord. I'm a former lurker finally getting the guts to speak up to ask for art advice.
I'm looking for comments and guidance on a set of modular interior environment pieces I've started on. This is a personal project for learning and potentially for a portfolio piece. I want it to feel like it would fit into the Mass Effect universe. I need a critique on my first piece before I get in too deep and find I went entirely in the wrong direction. In all, I'd like to complete two different wall panels, a tileable floor, inside/outside corners, ceiling, trim, and window/door frames. Also, where can I find good reference for sci-fi interiors? Mass Effect examples would be ideal.
This is the high poly version I want to bake, but I'd like some opinions before I go further. Is it good? If not, how can I make it better?
Replies
So far, this lone asset looks good in that it will read well in a bake. I'm thinking that design wise, you are going to need something to break up the repetition of the tiling panels, so doorways, arches, sci-fi pillar things, etc. will probably be needed.
I'm sure there are plenty of other threads here you can gather inspiration from that have used Mass Effect as a reference, and definitely check out Snefer's work, especially if you are going to bring this into UDK.