Hello, Polycounters!!!!
I have been slowly building a portfolio(environment artist) and I just want to check where I am at right now. I feel like I need a complete scene and replace my old one(scifi scene) that is currently presented in my folio.
Take a look and let me know what you like or dislike and what I need to do to improve.
Thank you.
www.paik3d.carbonmade.com
Replies
I like your props overall, the show enough detail but most of them are just props without any context.
Remember: Props are much more impressive when put into context, even if they're simple.
I say:
1. Go into http://www.conceptroot.com/ and find inspiration and reference for you next scene.
2. Start to plan your scene, decide on what's important: The whole picture or a close quarters scene with lots of detail. (Best worlds is if you can fit both)
3. Plan your textures, write down a list and get down the initial textures you would need for the basic overview of the level. (wooden beams, concrete, metal etc)
3.5 Decide your texture workflow, is it really worth it to Zbrush or have unique textures for smalll props? Is it worth going through all the high-low poly baking? Will you see all that detail?
4. Go modular, tilable textures and modular parts that you can put together in your 3d-modeling software.
5. Create the shaders you need to set everything up.
6. Greybox your environment and some bigger props and add your basic tilable textures to them so that you feel like you're getting somewhere.
7. Post to polycount and get feedback as soon as possible.
I hope I helped ^^ Good luck!
chrisradsby // Thank you for spending your valuable time on analyzing my folio and giving me a step by step guide line on how to improve my work. This helps a lot and gave me a strong motivation to come up with a complete scene. Thanks again!!!
chazzur and tyddynroger// Yeah.. That concept art site is really nice and has some awesome pieces for inspiration. Do you guys happen to know any other sites that are similar to the one Chris showed us?
Another Website you should check out
http://fuckyeahconceptart.tumblr.com/
Thanks for those links! Very awesome!
@BertR lol that's an interesting way naming the site you mentioned. To the point!
Not to hijack this thread, but I find Chris outline very informative. I wish I was taught to think that way when I took my modeling certificate. I am going to re-visit all my assets (yeah I know my environment one is really in need of re-work).
@tekmatic// I usually render my props in UDK and Max with Xoliul Shader.. would try CryEngine and Marmoset near future..