Can't believe I forgot about this sketchbook forum. I've been posting all my recent stuff over at BlenderArtists, so here's a dump of what I've created since that last post.
And here's some stuff from just the last month. I'm currently focusing on improving my hard-surface technique. After that, I'll be using the same models to work on my retopo/texturing (Blender/Substance) for UE4.
And a bit of fun with photogrammetry. I've taken several thousand photos of old Korean statues and architecture with the intention of learning to make it useful in generating base models and referential albedo textures. Now that the photos are taken (and I've left Korea, sadly), the actual 3D work will be on hold till after my hard-surface/PBR meddling.
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And a bit of fun with photogrammetry. I've taken several thousand photos of old Korean statues and architecture with the intention of learning to make it useful in generating base models and referential albedo textures. Now that the photos are taken (and I've left Korea, sadly), the actual 3D work will be on hold till after my hard-surface/PBR meddling.