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Game Characters

(I still have to claim newbie status as I cant' figure out how to post images)

This is my final semester in obtaining my Associates degree in animation, and as my thesis project I decided to do a game character. I'm using mudbox to sculpt it. I've been teaching myself Mudbox this semester, and this is my first official character, any help, critiques, pointers, rips, anything would help in getting her to be the best she can be!!.

My sculpting thus far (WIP, of course)
http://www.mbthompson.net/wordpress1/2012/03/22/ava-sculpting-process/

My design sheet (still a work in progress)
http://www.mbthompson.net/wordpress1/2012/02/18/ava-2012-thesis-character-design-sheet/

Replies

  • Blind Boy Grunt
    Just copy the link of your pic and paste it in between [img][/img] that should help with posting pics
  • Donavonyoung
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    Donavonyoung polycounter lvl 6
    Post some wires and more turnarounds on the character, it is really hard to tell form how small they are. The one thing I notice right away is that her upper thighs are too thin IMO. Most women, even skinny women, have thighs that touch below the pubic bone. You character has quite the gap, usually a sign of malnutrition in a woman. Can't see the textures to well either so some flats would be great.
  • t4paN
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    t4paN polycounter lvl 10
    My lord, I remember doing stuff for uni. Don't give too much attention to minute details that may not even read in the final model just yet, I'd suggest you continue to finish with your bigger forms and finalize the model as much as you can before doing the cloth etchings in mudbox.
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