Hi there, I'm looking for help and advise on my project that I'm working at University.
My project is looking into older titles from the 90s and recreating them using UDK for iOS. I wanted to look at taking one of the old racing games, being Rock n Roll racing on the snes, and break it down into tileable objects to redesign the levels and stages in a speedy process.
Ontop of this, the assets are to be optimized to maximize the fps on the ipod touch i plan to be using to test this out.
I initally wanted to get the tile sets working first, by creating the straight and the corner segment, in which then a track can be compiled using the grid system within the engine.
Everything appeared to be going ok with the layout, as I thought i'd done my titles the correct size, given it was working on smaller tracks, so I upped the size for another test, to find that it was out by quite alot!
Regardless, a few shots of the project to follow.
Im looking for advice on making the thing actually work first, rathar than the appearance which i'll be working on. Any feedback is going to be greatly appreciated, thanks!
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Stu
Was gonna add some environment elements that interact with the track, such as a basher from the top, and a swing axe type machine from the sides, just to add more danger to the environment.
Basically it uses tiles like you've made but includes an editor which allows players to build their own tracks using them. Inspirational!
If I did that, giving people a grid, and track segements (Lets say 1x1 = 1), they could created there own tracks easily by dragging and dropping the desired peices onto the grid, for the engine to then compile.