Epic Games Releases March 2012 Unreal Development Kit Beta
Epic Games, Inc. has released the
March 2012 Unreal Development Kit Beta, the latest version of the free edition of
Unreal Engine 3 that provides access to the
award-winning 3D game engine and professional toolset used in blockbuster video
game development,
architectural visualization,
mobile game development, 3D rendering,
digital films and more. The latest UDK beta is available now at
www.udk.com/download.
Unreal Engine Showcase: Amazing One-Texture Environment
What can one developer achieve with a single texture and the power of UDK? Talented 3D artist
Tor Frick explains his crafty ways in this interview.
Download the content from this cool
sci-fi lab environment now!
We have showcases of some of the most outstanding video game, architectural visualization, and mobile apps using UDK at
www.udk.com/showcase and
www.unrealengine.com/showcase. Also be sure to check out the
Works in Progress and the
Released Projects forums.
Latest Unreal Engine 3 features overview- At the Game Developers Conference 2012, Epic revealed the latest features and tools developers use to make award-winning games big and small with Unreal Engine 3. Check out the new trailer!
'Epic Citadel' for Flash released- Originally launched for iOS devices, its now possible to navigate the beautiful 3D citadel realms of Epic Citadel on the web at unrealengine.com/flash. Flash support is available to full source, commercial UE3 licensees.
March 2012 UDK Beta Upgrade NotesNew Features and Functionality- Unreal Editor
- Actors will show regardless of layer visibility when in G mode
- Before using autoexpandcategories, the property window will first check to see if layout info has been saved
- New Create Sub-Archetype feature added to Unreal Content Browser. Right-click on Archetype assets to create sub-archetypes
- Sound Actors can now be found inside Content Browser
- Material Editor
- Added a WorldPosOffset category to the Material Editor's context menu
- Changed the material editor to only update the previews when the viewports real-time flag is toggled, or mouse over while the expressions preview real-time radio box is toggled
- Converting a Constant 1 Vector into a Parameter now behaves correctly
- Added functionality for updating a physical material when assigning a new material interface
- Material instance parameter groups no longer show up when none of the nodes in the group are connected
- Post-process editor improvements
- Node color now represents the linked status (green = linked, red = unlinked)
- Ignores node connections of different types (has to be 1 Input and 1 Output), and reorders them accordingly
- Only marks the package as dirty when the effects order has been modified
- Mesh Paint: marking an actor's bHidden flag will no longer prevent it from being painted on
- Texture paint workflow automation will now allow you to duplicate textures and hook them up to a new material instance with a single button click
- Refreshing the list in Unreal Frontend so it no longer looks just for additional devices, but all devices attached. This prevents devices used previously showing, even though they may no longer be connected
- You can now use the Screen Capture option in Unreal Console to take a screenshot
Replies
but congratz Tor on the spotlight
I stongly area with that, even if there was hard limitations like you can only have a scene with 1 model, its be awesome to have an interactive real time experience.
Grats for the showcase Snefer!
biofrost: that would indeed be awesome! Imagine having your environments viewable directly on your foliosite in 3d!
http://www.reddit.com/r/gaming/comments/rjaxq/tech_demos_made_using_two_256512_textures_is/
People were literally struggling to understand what a Texture 'channel' was and were debating why more developers don't use 'channels' of you can get all these effects on them.
Some of them even called it voodoo magic...
oh brother, tell me about it! That's why I really try to correct any conversations on Polycount that start to sound like reddit/kotaku comment discussions.
And those that are trying to sound smart and sound like complete shit.
Dude, you have the 'awe' of everyone on Polycount, Epic and most likely several other peeps from other communities in the Game industry, what more could you ask for?