Hi Guys,
This is my first attempt at using Zbrush and also first attempt with a tablet.
Any suggestions and Critisicm welcomend. As you can she doesnt look totally right. I've tried adding in some muscle definition to make her look more realistic, but she just looks splodgy.
I dont understand how eveyone elses models are sooooo smooth. Ever time i try to smooth it just takes all my work out. Or do i need to be at a higher level of SubD?
Thanks for any help in advanced. I will try to keep this up, there is some amazing work out there. I dont get much time to do 3d but its somthing that i have always wanted to do.
Thanks again.
Craig
Replies
you really shouldnt go to a higher sub-d when your at the point which your mesh is at the moment
Is that due to the model not having enough polys? <- im not going to continue with this mesh dont worry. was more of a why is it like that sorta thing.
At what points do you start going up in subd? dont suppose you have a link to someones workflow that shows this?
Thanks,
Craig
- Don't use the standard brush for volume building. Try one of the clay brushes. This should help some of the lumpiness.
- If the smooth brush isn't working out for you try the "Polish" or "Smooth Stronger" brush. They do exactly what the name suggests. These have a bit of flattening in them so they will wreck your details if you are not careful.
- I would also change your material to something other than the red wax. It has some modifiers that make shapes look more voluminous than they really are. Try just a plain gray material and it may look less lumpy.
great! now do several hundred more. Repetition and study is key:). You're not going to get it right the first time.
- work at the lowest sub level as possible
- focus on using the move tool, claytubes, and clay brush to shape (avoid using standard brush)
- use lots of reference!