Thanks guys
The floor i use reflectactor plane for capture , and combine with noisy normal map for create the wet effect , i use that, because i cant get Imagebased reflection work propply
Wow this is great! I love the atmosphere! That vehicle could have easily been distracting and ruined the environment but it didn't at all! It complimented it which is great!
its pretty nice, very good feel, but the screenshots need better composition and the environment is too dark overall, nothing pops out at you (apart formt the lens flare).
work on the presentation a bit more and it will be super sweet.
Thanks guys
The floor i use reflectactor plane for capture , and combine with noisy normal map for create the wet effect , i use that, because i cant get Imagebased reflection work propply
You really should try the Dx11 relfections, they are of a much higher quality. Otherwise your should clamlp the borders of your scrren to get rid of the green.
looks great, although the green reflection artifacts on the bottom really distract me. Also the animation where the vehicle takes off looks a bit strange (sudden acceleration batman!)
I usually don't care for urban sprawl, but this is great! It looks like its set in a semi futuristic world, but I think this would fit in almost perfectly in Left 4 Dead!
For the buildings, did you make giant model for it? Cause thats what it looks like in the pic. Would you recommend making the bulding by having smaller modular pieces and stacking them on top of each other?
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Very cool.
How did you do the wet floor?
The floor i use reflectactor plane for capture , and combine with noisy normal map for create the wet effect , i use that, because i cant get Imagebased reflection work propply
work on the presentation a bit more and it will be super sweet.
Also what engine is this in?
http://2.bp.blogspot.com/_YAwHLpxXGaQ/Sr-8cmjS2rI/AAAAAAAAAGE/C7iHHONHQmI/s1600-h/Stree03_F.jpg
You really should try the Dx11 relfections, they are of a much higher quality. Otherwise your should clamlp the borders of your scrren to get rid of the green.
Thanks
I just use the Lens flare in UDK, then replace my textures that done in Photoshop.
[ame="http://www.youtube.com/watch?v=07MpjfkiQ34&context=C49d8f8fADvjVQa1PpcFMrss-8odu2gRb54z83IYl4iuqJ9PwC2Bk="]City 1080 3 - YouTube[/ame]