Hey guys, can someone give me the skinny on how I create a texture atlas? I understand the concept but I am not sure as to how I should create one. Do I unwrap and arrange my objects in their alloted space on the atlas before I texture them or can I unwrap and texture them all individually and use a tool to generate them which will combine and arrange the textures along with their corresponding UV's?
I have looked on google and youtube for this and have found a fair few tools that would do the job, but as its an alien concept to begin with I found most of it just a bit confusing.
Cheers
Ben
Replies
Basically, you have a bunch of images lined up by certain size (EI: 12x12px) on a certain number of row and lines, which later on, through whatever software you're using, get read out in sequence.
Here is a free software so you get an idea. It will generate a set of caustics which can be used for said method.
http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Others/Caustics-Generator.shtml