I was wondering what Tri count could i use for stuff like guns for FPS and Third person Shooters. I was playing MW3 and the models look good and the game works on quite slow computers as well... so i was wondering what kinda Tri are they staying on for most of the stuff? thanks
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for firstperson view = 4k to 10k tris(this really depends on the gun)
for thirdperson view = 400 to 2k tris
since in first person shooters, the gun is always on the screen, and taking up 20-30% of the screen, these guns can be very high tris and will be acceptable for next-gen, maybe even a limit of 15k, but of course making a gun look amazing but with a tight limit will better show off your skill if this is for a portfolio.
In Red Faction Guerrilla and Red Faction Armageddon, the third person weapons were 2k-5k depending on size and complexity. In the case of RFA, they were shader-bound, not vert-bound (I'd imagine they were pretty even on RFG but we never had issues with any of them), because they have a cubic reflection map/mask, so I could have used more tris on most weapons, although there was an LOD-version of the assault rifle than the enemies use that cuts the reflection and the vert count, which winds up being much lower than the player's because that mesh was pushing 6k due to it being built early in pre-production.
@cptSwing: i will be useing UDK to make this game. so is it possible to create a copy of the weapon and use the in built mesh editor to lower the Tris?
@Ghostscape: Def PC maybe PS and Xbox, not sure at the moment because i am not much of a fan of console type games. Also not to sound like an absolute noob but could you repeat that in english? lol
thanks
I was saying that the tri-count on the majority of weapons in RFA was not where the bulk of the cost was on them - it came from their complex shader, which used a gloss mask and reflection mask with cubic reflections to sell some materials, such as polished, sealed carbon fiber and metal.
If you're targetting high-end PC/next-gen consoles, and not the current crop of consoles, you pretty much have the sky as the limit as far as I can tell. I see no reason why 30k of properly used triangles would not be OK for an FPS, the hardware can certainly support it.
Aren't there special rules that apply on a Thursday too?