here's an old model of mine that I call "The Sabre Mech" that I'm working on for an iOS game I'm developing. I modelled it in Blender, but thanks to 3D-Coat I've been able to give it a massive makeover. Also, I tested baking the high poly details into a normal map on a lower poly mesh then put it on an iPad (via UDK) and it looks *awesome*.
Here I've done a bit of work on the neck adding in some detail, and got started on the joints...
And here's a comparison between my high poly sculpt and the retopo I've done so far:
Got a whole bunch of new pics, pretty happy with how it's starting to look. These are actual screenshots from an iPad of the sabre mech standing next to an example character made with my changeling character system.
If you are wondering what the silver panel below the handlebars is for, I'm experimenting with ways to try and upgrade this mech from a "sabre class" to a "griffin class"
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Got a whole bunch of new pics, pretty happy with how it's starting to look. These are actual screenshots from an iPad of the sabre mech standing next to an example character made with my changeling character system.
If you are wondering what the silver panel below the handlebars is for, I'm experimenting with ways to try and upgrade this mech from a "sabre class" to a "griffin class"
[ame="http://www.youtube.com/watch?v=Uux-FNH53-A"]iOS Game Tech Test - YouTube[/ame]