Hey guys I'm a huge forum lurker here, and I just want to try to grasp my head around how modeling actually works.
As far as I know, the workflow consists of creating a lowpoly model with 3ds max or maya, taking the low poly and bringing it into a sculpting program such as zbrush or mudbox, creating a high poly based off the low poly, creating a normal map based off of the high poly, and creating diffuse and spec maps for the model.
Now onto my questions:
1. Am I missing a step/am I even close to correct about the process or modeling?
2. How does the transition from low poly to high poly to normal map work since when sculpting there may be some drastic changes in features of a face for example?
3. What steps must be taken to make it easy to rig and animate models with several objects in them such as a gun with a slide and a magazine?
4. When are you supposed to re-topologize the high poly? I feel like I am missing a huge step, which is causing most of my confusion!