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RAGE Ammo Crate WIP

polycounter lvl 7
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Connor Chameleon polycounter lvl 7
Been working on an ammo crate from a rage concept for a while now, got i pretty much baked down and ready to texture and thought now would be a good time to get some judgement passed on it, comments and crits are welcome.

Original conceptammocrate.jpg





High Poly
highpolyrender.jpg




Base texture so far
cratescreens.jpg



And Texture Sheet
cratetexture.jpg



Also, currently at 1,881 tris with 1024 textures

Replies

  • MooseCommander
    Looks like a really nice start! The high poly is excellent, and the base texture looks good. At this point its a bit hard to give any specific crit. Definitely rough up the edges and put some dirt on it, but I'm assuming that will come with your next texture pass anyway. Can't wait to see more!
  • Quack!
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    Quack! polycounter lvl 17
    Your high poly edges are extremely tight. You can see the out come of this in your bake on the low poly. It hardly looks like you even made a high poly. For the future, it is often best to relax your support edges, even if that is not how they might be in actuality. The loose edges then translate better to a normal map and actually give you a better bake and thus a more detailed looking object. Your marm render also destroys our ability to crit since it is overprocessed.

    Overall very good work and can't wait to see more.
  • Slum
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    Slum polycounter lvl 18
    Overall you have the look right, but you might want to go back and look at the proportions a bit. Some of your details are wrong - not by a lot, but if this is for practice it would be helpful to try and get it as close as possible.
  • DJ_Aaron
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    DJ_Aaron polycounter lvl 10
    High poly wireframe would be nice? :D
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